Delayed patch makes Friday The 13th game playable; Xbox One matchmaking is still broken


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Дата публикации: 26.09.2021

Delayed patch makes Friday The 13th game playable; Xbox One matchmaking is still broken

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How does the matchmaking work in For Honor? The objective of a good matchmaking is to find the right balance between waiting time as short as possible and match quality fast connectivity between players and same level of skill. Regarding the waiting time, we look for the best fit for skill for the first 30 seconds, then expand that skill range after each 30 second interval. After three minutes, we timeout the matchmaking to allow the player to restart the process from scratch.

The matchmaking service relies on hard parameters parameters that we do not adjust over time and soft parameters parameters that we adjust over time and that are reflected on the matchmaking in-game screen while you are matchmaking. For the location parameter relaxation, we focus on your region before switching to your country then finally expanding to your whole continent.

Heroes of Newerth (HoN) is a multiplayer online battle arena (MOBA) video game originally developed by S2 Games for Microsoft Windows, macOS, and Linux. The game idea was derived from the Warcraft III: The Frozen Throne custom map Defense of the Ancients and was S2 Games’ first MOBA title. .

Players should be able to start a singleplayer game and then the server from time to time checks whether there are two players in the same point in the story who aren’t in a session yet and if so create a session and put them together, without any loading or travel map. But at the moment I have no idea how to achieve this At first I thought about using simple listen servers with a custom master server. Players would register via some king of request with this master server and update their progress every once in a while.

Then this server could check if there are two matching players, and send a request to create a session to one of them and after getting the session details in a response send another request to joint that session to the other player. But that would result in 2 things, I guess. So that’s not an option. Now I’m thinking of some kind of MMO setup, where players can also join and leave without loading. Of course for my game the player would not need to see all the other players and be on his own at first and only if there is one player near him, this player would be made visible.